Power Efficiency of Volume Raycasting on Mobile Devices
نویسندگان
چکیده
OpenCL implementation Power consumption correlates linearly with utilization FPS, integration step size, resolution, interaction: only indirect impact (by changing utilization) Power consumption varies for different datasets Possibly cache coherency effects influenced by volume resolution and early ray termination Inaccurate measurements of frame execution times for 60 FPS Could be caused by v-sync / context sharing with using OpenGL (to display the result)
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تاریخ انتشار 2017